【更新日志】 Exciting news, Hopscotchers: you now have three brand new types of blocks to play with!
You can now make rules using “not” statements. Look for the “when not” block in the conditionals menu for the “when” blocks. You can also add “not” to a “check once if” and “check if else” blocks. If the statement is false, then your code will execute. For example, if you want to ensure your character object is flipped, use the “not” block to check if it’s not flipped, then add the “flip” block inside.
Speaking of “flipped,” there are new “flipped” blocks! Now, you can use “when flipped” in the conditionals menu for the “when” blocks to make rules for what an object should do when it is flipped. You can also add “flipped” to “check once if” and “check if else” blocks.
Finally, there’s now a block called “name” in the object variables menu. Use this block to get the name of your object without having to set a new variable. Sweet!
You’ll also notice that if you long press on an object in the stage, you’ll see a menu that will let you duplicate, rename, or delete it. Plus, if you resized your object before you duplicated it, the copy will be the same size. That way, you won’t have to resize it every time you copy it.
Bug fixes in this version include:
When you added a shape object, the shape would resize in play mode. This is fixed! The help text for the new blocks was incorrect. Also fixed! Long custom rule names will now wrap, instead of get cut off. The “mirror” sample rule will now mirror all 4 clones, instead of just 3 of them.
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