一、TApplication的OnMessage事件
OnMessage事件只处理消息队列中的消息,SendMessage()发送的消息不会被截获。
函数原型:
typedef void __fastcall (__closure *TMessageEvent) (tagMSG &Msg,bool &Handled);
Msg表示被截获的消息,Handled表示是否处理完成,为TRUE则防止被再次处理,设为FALSE则可以继续处理。
代码
//计算程序响应的消息数
//---------------------------------------------------------------------------
#ifndef Msg_testH
#define Msg_testH
//---------------------------------------------------------------------------
#include <Classes.hpp>
#include <StdCtrls.hpp>
#include <Forms.hpp>
//---------------------------------------------------------------------------
class TForm1 : public TForm
{
__published: // IDE-managed Components
TLabel *Label1;
void __fastcall FormCreate(TObject *Sender);
private: // User declarations
//自定义消息响应函数
void __fastcall AppMessage(tagMSG &MSG,bool &Handled);
public: // User declarations
__fastcall TForm1(TComponent* Owner);
int Num;
};
//---------------------------------------------------------------------------
extern PACKAGE TForm1 *Form1;
//---------------------------------------------------------------------------
#endif
//---------------------------------------------------------------------------
#include <vcl.h>
#pragma hdrstop
#include "Msg_test.h"
//---------------------------------------------------------------------------
#pragma package(smart_init)
#pragma resource "*.dfm"
TForm1 *Form1;
//---------------------------------------------------------------------------
__fastcall TForm1::TForm1(TComponent* Owner)
: TForm(Owner)
{
Num = 0;
}
//---------------------------------------------------------------------------
void __fastcall TForm1::FormCreate(TObject *Sender)
{
//将自定义函数与OnMessage事件联系起来
Application->OnMessage = AppMessage;
}
//---------------------------------------------------------------------------
void __fastcall TForm1::AppMessage(tagMSG &MSG,bool &Handled)
{
Num++;
Label1->Caption = AnsiString(Num);
Handled = false;
}
二、消息映射
使用消息映射,一般需要三步:
(1).声明消息映射表,把某些消息的处理权,交给自己定义的函数
以一个没有参数的BEGIN_MESSAGE_MAP宏开始,
以END_MESSAGE_MAP宏结束(唯一参数是组件的父类的名字,通常为TForm)
在中间插入一个或多个MESSAGE_HANDLER宏,其将一个消息句柄和一个消息处理函数联系在一起。
MESSAGE_HANDLER(windows消息名,消息结构体名,消息处理函数名)
(2)声明消息处理函数
函数名称和参数必须和MESSAGE_HANDLER宏定义的一样
(3)实现消息处理函数
与一般类函数差不多,只是在最后加上一条语句,完成VCL对消息的默认处理
TForm::Dispatch(&Message);
消息映射
//---------------------------------------------------------------------------
#ifndef Unit1H
#define Unit1H
//---------------------------------------------------------------------------
#include <Classes.hpp>
#include <Controls.hpp>
#include <StdCtrls.hpp>
#include <Forms.hpp>
//---------------------------------------------------------------------------
class TForm1 : public TForm
{
__published: // IDE-managed Components
TLabel *Label1;
private: // User declarations
public: // User declarations
__fastcall TForm1(TComponent* Owner);
//自定义消息映射函数
void __fastcall WMGetMinMaxInfo(TWMGetMinMaxInfo &Msg);
BEGIN_MESSAGE_MAP
MESSAGE_HANDLER(WM_GETMINMAXINFO,TWMGetMinMaxInfo,WMGetMinMaxInfo)
END_MESSAGE_MAP(TForm)
};
//---------------------------------------------------------------------------
extern PACKAGE TForm1 *Form1;
//---------------------------------------------------------------------------
#endif
//---------------------------------------------------------------------------
#include <vcl.h>
#pragma hdrstop
#include "Unit1.h"
//---------------------------------------------------------------------------
#pragma package(smart_init)
#pragma resource "*.dfm"
TForm1 *Form1;
//---------------------------------------------------------------------------
__fastcall TForm1::TForm1(TComponent* Owner)
: TForm(Owner)
{
}
//---------------------------------------------------------------------------
void __fastcall TForm1::WMGetMinMaxInfo(TWMGetMinMaxInfo &Msg)
{
//当用户单击窗体状态栏上的最大化按钮时,限制窗体的长宽
Msg.MinMaxInfo->ptMaxSize.x = 600;
Msg.MinMaxInfo->ptMaxSize.y = 400;
//设定窗体最大化时,左上角左边为窗体当前位置
Msg.MinMaxInfo->ptMaxPosition.x = Left;
Msg.MinMaxInfo->ptMaxPosition.y = Top;
//当用户用鼠标拖动的方式改变窗体尺寸时,限制其最大值
Msg.MinMaxInfo->ptMaxTrackSize.x = 600;
Msg.MinMaxInfo->ptMaxTrackSize.y = 400;
//当用户用鼠标拖动的方式改变窗体尺寸时,限制其最小值
Msg.MinMaxInfo->ptMinTrackSize.x = 200;
Msg.MinMaxInfo->ptMinTrackSize.y = 10;
//显示当前窗体的尺寸
Label1->Caption = "Width:" + AnsiString(this->Width)+
" Height: " + AnsiString(Height);
TForm::Dispatch(&Msg);
}
三、消息映射的深入讨论
../include/vcl/sysmac.h中有消息映射的宏定义
代码
#define BEGIN_MESSAGE_MAP virtual void __fastcall Dispatch(void *Message)
{
switch (((PMessage)Message)->Msg)
{
#define VCL_MESSAGE_HANDLER(msg,type,meth)
case msg:
meth(*((type *)Message));
break;
// NOTE: ATL defines a MESSAGE_HANDLER macro which conflicts with VCL's macro. The
// VCL macro has been renamed to VCL_MESSAGE_HANDLER. If you are not using ATL,
// MESSAGE_HANDLER is defined as in previous versions of BCB.
//
#if !defined(USING_ATL) && !defined(USING_ATLVCL) && !defined(INC_ATL_HEADERS)
#define MESSAGE_HANDLER VCL_MESSAGE_HANDLER
#endif // ATL_COMPAT
#define END_MESSAGE_MAP(base) default:
base::Dispatch(Message);
break;
}
}
//对与消息映射:
BEGIN_MESSAGE_MAP
MESSAGE_HANDLER(WM_GETMINMAXINFO,TWMGetMinMaxInfo,WMGetMinMaxInfo)
END_MESSAGE_MAP(TForm1)
//将被扩展为:
virtual void __fastcall Dispatch(void *Message)
{
switch (((PMessage)Message)->Msg)
{
case msg:
WMGetMinMaxInfo(*((TWMGetMinMaxInfo*)Message));
break;
default:
TForm1::Dispatch(Message);
break;
}
}
VCL_MESSAGE_HANDLER写法,是为了调用ATL时,命名不冲突
四、重载WndProc()函数
函数原型:
virtual void __fastcall WndProc(Message::TMessage &Message);
代码
//头文件中声明
void __fastcall WndProc(TMessage &Message);
//实现文件
void __fastcall TForm1::WndProc(TMessage &Message)
{
if(Message.Msg == WM_GETMINMAXINFO)
{
//付给结构体LPMINMAXINFO
LPMINMAXINFO lpmmi = (LPMINMAXINFO)Message.LParam;
//当用户单击窗体状态栏上的最大化按钮时,限制窗体的长宽
lpmmi->ptMaxSize.x = 600;
lpmmi->ptMaxSize.y = 400;
//设定窗体最大化时,左上角左边为窗体当前位置
lpmmi->ptMaxPosition.x = Left;
lpmmi->ptMaxPosition.y = Top;
//当用户用鼠标拖动的方式改变窗体尺寸时,限制其最大值
lpmmi->ptMaxTrackSize.x = 600;
lpmmi->ptMaxTrackSize.y = 400;
//当用户用鼠标拖动的方式改变窗体尺寸时,限制其最小值
lpmmi->ptMinTrackSize.x = 200;
lpmmi->ptMinTrackSize.y = 100;
//显示当前窗体的尺寸
Label1->Caption = "Width:" + AnsiString(this->Width)+
" Height: " + AnsiString(Height);
}
TForm::WndProc(Message);
}
五、非标准消息
1.通知消息(Notification message)
此消息只发生在一些标准windows控件上
当一个窗体的子控件发生了一些事情后,他通知给其父窗体的消息
包括:按钮、编辑框、列表空、label等..
如:BN_CLICKED 单击按钮
2.自定义消息
相比通过改变对象成员的优点:可以不用知道接收者的确切类型,只要知道其窗口句柄;可以广播给多个接受者。
一般有两种方式:直接定义,WM_USER + XXX 或 WM_APP+XXX 分别为0x0400和0x8000
或调用API函数RegisterWindowMessage()向系统注册一个
3.发送自定义消息
向特定窗体发送消息:
TControl::Perform() 由C++ builder提供
SendMessage() 和 PostMessage() API函数
发送广播消息
TWinControl::Broadcast() 由C++ builder提供
BroadcastSystemMessage() API函数
Perform() 适用于在同一应用程序的不同窗体和控件消息的传递。
SendMessage() 把消息直接发送给窗口函数(不入队列),等消息被处理后才返回。
PostMessage() 只是单纯吧消息送到消息队列中,就立刻返回。
Boradcast() 只能向C++ builder应用程序中的指定窗体上的所有子控件广播消息,无法向其他应用程序广播。
BroadcastSystemMessage() 可以向任意的应用程序或者组件广播消息。
代码
//窗体1(四个按钮)
//---------------------------------------------------------------------------
#ifndef Unit1H
#define Unit1H
//---------------------------------------------------------------------------
#include <Classes.hpp>
#include <Controls.hpp>
#include <StdCtrls.hpp>
#include <Forms.hpp>
#include "Unit2.h"
//---------------------------------------------------------------------------
class TForm1 : public TForm
{
__published: // IDE-managed Components
TButton *Button1;
TButton *Button2;
TButton *Button3;
TButton *Button4;
void __fastcall Button1Click(TObject *Sender);
void __fastcall Button2Click(TObject *Sender);
void __fastcall Button3Click(TObject *Sender);
void __fastcall Button4Click(TObject *Sender);
private: // User declarations
public: // User declarations
__fastcall TForm1(TComponent* Owner);
};
//---------------------------------------------------------------------------
extern PACKAGE TForm1 *Form1;
//---------------------------------------------------------------------------
#endif
//---------------------------------------------------------------------------
#include <vcl.h>
#pragma hdrstop
#include "Unit1.h"
//---------------------------------------------------------------------------
#pragma package(smart_init)
#pragma resource "*.dfm"
TForm1 *Form1;
//---------------------------------------------------------------------------
__fastcall TForm1::TForm1(TComponent* Owner)
: TForm(Owner)
{
}
//---------------------------------------------------------------------------
void __fastcall TForm1::Button1Click(TObject *Sender)
{
Form2->Perform(WM_CLOSE,0,0);
}
//---------------------------------------------------------------------------
void __fastcall TForm1::Button2Click(TObject *Sender)
{
SendMessage(Form2->Handle,WM_CLOSE,0,0);
}
//---------------------------------------------------------------------------
void __fastcall TForm1::Button3Click(TObject *Sender)
{
PostMessage(Form2->Handle,WM_CLOSE,0,0);
}
//---------------------------------------------------------------------------
void __fastcall TForm1::Button4Click(TObject *Sender)
{
//向窗体Form2的子控件广播WM_LBUTTONDOWN消息
TMessage M;
M.Msg = WM_LBUTTONDOWN;
Form2->Broadcast(&M);
}
//---------------------------------------------------------------------------
//窗体2(两个panel)
//---------------------------------------------------------------------------
#ifndef Unit2H
#define Unit2H
//---------------------------------------------------------------------------
#include <Classes.hpp>
#include <Controls.hpp>
#include <StdCtrls.hpp>
#include <Forms.hpp>
#include <ExtCtrls.hpp>
//---------------------------------------------------------------------------
class TForm2 : public TForm
{
__published: // IDE-managed Components
TPanel *Panel1;
TPanel *Panel2;
void __fastcall Panel1MouseDown(TObject *Sender, TMouseButton Button,
TShiftState Shift, int X, int Y);
void __fastcall Panel2MouseDown(TObject *Sender, TMouseButton Button,
TShiftState Shift, int X, int Y);
private: // User declarations
public: // User declarations
__fastcall TForm2(TComponent* Owner);
};
//---------------------------------------------------------------------------
extern PACKAGE TForm2 *Form2;
//---------------------------------------------------------------------------
#endif
//---------------------------------------------------------------------------
#include <vcl.h>
#pragma hdrstop
#include "Unit2.h"
//---------------------------------------------------------------------------
#pragma package(smart_init)
#pragma resource "*.dfm"
TForm2 *Form2;
//---------------------------------------------------------------------------
__fastcall TForm2::TForm2(TComponent* Owner)
: TForm(Owner)
{
}
//---------------------------------------------------------------------------
void __fastcall TForm2::Panel1MouseDown(TObject *Sender,
TMouseButton Button, TShiftState Shift, int X, int Y)
{
Panel1->Caption = "Down";
}
//---------------------------------------------------------------------------
void __fastcall TForm2::Panel2MouseDown(TObject *Sender,
TMouseButton Button, TShiftState Shift, int X, int Y)
{
Panel2->Caption = "Down";
}
//---------------------------------------------------------------------------
六
若自定义消息想带参数,可用LParam和WParam参数
更多可自定义结构体
LPARAM+WPARAM能放下就放,放不下就传指针. SENDMESSAGE可以传局部变量的指针,POSTMESSAGE只能传 全局/局部静态/堆上的 变量的指针.
如:映射到TMessage结构体中,然后取出
void __fastcall myMessage(TMessage &Msg)
{
int i = Msg.WParam;
}